Wednesday, October 24, 2012

MP 7 Opt 3

Maze Level From MP 8.

I know this is a week late, but i think that it works out pretty good -

Maze Level. Simple version



In this simple maze, the player will start in the lower left hand corner. The player will be told what is expected from him and the challenge(s) he is going to face by the Baron. The Baron will tell him exactly what monter is in the maze with him, and he will tell the player what the monster will do if said monster was to find the player, most of the time being a gruesome long and painful death.

The green line is the correct ways out of the this maze, but the player in game will not know the exact path. The maze will be dark and the player will only have a flash light at his disposal.

The player will have to play according to what monster is in the maze with him, if the monster can easily detect light than the player might want to keep his flashlight off most of the time whereas if the monster can hear foot steps well, then the player might want to walk slower than normal.

The game continues in till the Player finds the exit. If the player starts to slow or become discouraged, the Baron will talk to them, saying motivating things to keep the player going.

After a certain amount of time, the flash light will run out of batteries in less the player can find more hidden in the maze. Also, if the player plays for too long and does not find the exit or get killed, they will die from dehydration.

If the Player is to run into the monster, they are to try to hide from it by using the maze or try to distract it with various items from rocks to bones from other humans.The Player CANNOT battle the monster. If the player fails to get away from the monster, the monster will catch up and trigger a short cutscene in which the player gets killed.

Thursday, October 18, 2012

Maze. MP 8 Opt 1-2


Baron Von Fancy Hattington the Third is a proper genius in genetic sciences. He has made, what he considers, great creations. Some of these "great creations" crave for human flesh and refuse to eat anything else. Failing to find some other alternative of feeding his creations, he kidnaps fully developed humans to be fed to his creations. After doing this for some time, he decided to invest in making a maze so he could watch his creations hunt and feed, instead of just feeding them knocked out humans. He made a maze instead of a big room because he feels some sorrow for the poor humans, and he secretly wants them to survive. But, to him, his creations continued existence is more importent. So either way its a win-win.
 So, he made a underground maze (above). He has a surveillance room in the center (That white box in the middle) Where he watches the cat and mouse game from multiple hidden cameras. As the human prey try to find out what is going on, and how to get out, the Baron talks to them thru a speaker system.

If the person starts to give up, and accept their doom, the Baron will try to convince them to keep going, and that there is hope. While they are trotting thru the maze, he will ask them questions about their family and such, in hopes on keeping them motivated. He wants them to survive, or get eaten. If they stand in once place and do nothing, the chances for either of those happening lessens.

The player ( the person who is in the maze) has to find their way out.They start in a random spot in the maze every time, and must figure out their settings quick. After a minute, the Baron will notify the player that the creature has be released.  The player is provided a flash light with limited battery's. The player will find more batteries along the way at random spots in the maze, most of the time being at a dead ends.  They are to navigate the maze with out alerting their presence to the creature in the maze. They are allowed to turn on and off the flashlight whenever they want, but even with that, they must be stealthy.
Once the player has reached the exit, the Baron will congratulate them, and allow them to leave. But no one has ever made it out. Most of died by the beast, while some have died from getting lost and never finding their way out.
The player does not know about the hidden room with the Baron in it, but if they find it....they could exact their revenge with the Baron if they wish.

Monday, October 15, 2012

MP 7 Opts 1 and 2

Meet My character Adam

( I am not a good drawer) 








Back Story 

     Adam was once called Charon, the ferryman of the dead. His duty was to ferry the recent dead to the underworld. All human souls must be taken away from the world, or else the world would break down into chaos. Later, his name and appearance changed, just as the times changed. For a time, he was known as the Grim Reaper. The collector of the dead. Still the same purpose, to show the recent dead the way to the underworld. In the past, he enjoyed the idea of keeping the world from chaos, and showing human souls their final destination. But recently, he grew aware that, despite his nonjudgmental duty,  more good people were dying than bad people. He developed a sympathy for the good and innocent and a hatred for the wicked.  After guiding countless innocence to their final resting place, he decided that he could not let this continue.
He plunged onto Earth as a human and is taking it upon himself so bring justice to the wicked, and to protect the innocent. Now, adapting to his new environment, he hunts down the most corrupt at heart and ends their wickedness. Because he is the collector of souls, he can keep the souls of corrupt from their end, and instead torments them as he sees fit.
As he begins his quest, he knows that the other aspects of the universe will take notice of his actions, so he must conceal himself to human culture.  If he gives himself away, the other aspects will try to stop him for he is interfering with the mortal realm directly.
In order to interact, he wears human cloths, speaks the current human language, stays his hand from using his powers (mostly) and took up his mortal name. His first name. Adam.

Adam's Traits

Positive Traits:

-Has a huge understanding of the nature of humans, he has been working with them all of this life and was once a human himself before he was warped into the ferryman of the dead.
- Very intellectual, has existed for eons.
- Has an easy time adjusting to the human world. Again, he has been around for eons, seeing the changes in humanity as time continues.
- Has a complete understanding of his powers.
- Has a remarkable sense of justice. He sees what innocence and wickedness really is.

Negative traits:

-Disobedient to the laws of the natural world. By hunting down the corrupt, he is interfering with the natural course of human existence.
- Has developed emotions. He could possibly lose his cools and do some things that he would regret later. Though he is death, he is not heartless.
- He has a complicated past. His transformation from mortal-human to the grim reaper may have traumatized him, but he isn’t showing it yet.


Visual Characteristics:

-       skinny, but muscular. This allows him to chase is targets, ease thru tight spots and allows him to be fast. His muscles allow him to climb buildings and other obstacles.
-       Dark in appearance. He is death, he does not know any other appearance other than the one that he has been attached to for years. (Black cloths, dark hair etc.)
-       Face expresses emotions. He mostly looks angry because of the injustice he sees on a daily basis. He wants to fix that. Constant determination on his face. This could be a bad thing though; he might show too many emotions. 

Thursday, October 11, 2012

MP 6 Opt 3

Design Inspiration and Research Development and game Concept: Assassin's Creed

Assassin's Creed is a game that takes place during the third crusade, and it ultimately is about assassins fighting the templars for freedom of the land. The game is set in real life citys, and has major real life figures in game. Most of the templars were actual people that did play some role in the third crusade.
The order of assassins is based on an actual group of assassins that did operate during the third crusade, and did preform public assassinations like you do in game. This group of assassins even had a real life fortress called masyaf, in which the assassins in game use as their headquarters. The ruins of this fortress still exist today.

The citys in the game are based off of old maps and documentations that survived the test of time. Some  iconic buildings are in game because they are still around today.

The character that you play is fictional and never actually existed, but several of the templars that you kill did in fact exist. For example, in game there the leader of the templars is named Robert de Sable. In game, you kill him in the year 1191. But in real life, he died in the year 1913. though this was part of the fictional world that is assassin's creed, it still incorporated real life people that existed in the same time period. In real life, Robert was in fact the Grand Master of the Knights templar.

Every assassin's creed game incorporates this real life element. From Robert de Sable, to the Borga family to George Washington. Assassin's creed draws inspiration from historical figures and time, and is heavily researched so that the game seems like it could have actually happened.

In assassins creed 2, you play as ezio auditore. This was a actual person who fell off the world at one point. There are records of his birth, and his apprenticeship under his father as a banker, but he just seems to stop existing somewhere in his mid twenties. In game, that is when he becomes an assassin.


Each assassin's creed game concern a major point in history and it shows that there is or there was this struggle on how to handle the world. The templars want control while the assassins want freedom. The two factions battle this out at the apexes of history.
The crusades, the renaissance, and the american revolution all are world changing evenets. Its during these events were the two factions clash, and there out come results in the way history plays out.