Wednesday, September 5, 2012

Everything is Rock, Paper, Scissors: Halo Wars

Halo Wars is a RTS game that was developed by Ensemble Studios. It is the first RTS in the Halo franchise.
Halo Wars has the normal RTS game play mechanics : Base building, unit training, upgrading, expanding your territory etc.. BUT, Halo Wars core combat mechanic is similar, if not the identical to the mechanics of Rock, Paper, Scissors.

Halo Wars Xbox 360 An almost fully developed base.

In Halo Wars the player can make three types of units. Infantry, Vehicles, and Air units. The way that the combat works is :

1: Infantry have the advantage over Air
2: Air has the advantage over Vehicles
3: Vehicles have the advantage over Infantry.

main
They have the advantage in the sense that if 10 Air units went up against 12 Vehicle units, Air units would win with 1 man left.

This is the same mechanic as RPS.
Rock beats Scissor
Scissor beats Paper
Paper beats Rock

File:Rock paper scissors.jpg
All units have the advantage over another, but also have the disadvantage to another unit.

However, it does differ from the mechanics of RPS.
In Halo Wars, a player may have 10 Air units, but will lose in a battle versus 15+ Vehicles.  If one group overwhelms the other, the player that has more units will always win. But when in a fair match, the player with the advantage will win.

Although there are two races in which you can play, when it comes to the RPS system, the race you play does not affect the out come. That only affects the price and available upgrades. Air will still beat Vehicles, but Human Air might beat Convent Air units ( i never really tried that out to see if that is true. It is just an example)

Also, Halo Wars you can upgrade your units, so that is also a factor that could tip the scale in the player who has the disadvantage in a battle.

No comments:

Post a Comment