Thursday, September 13, 2012

Design Theory: Interpreting Man Hunt

Man Hunt as a "sandbox" game

Man Hunt is a game where players run around in an open environment, one team hiding, one team hunting.
The team that is Hiding has the goal of either A: not be found, or B: get to base. Base is an unmovable object that the hiding team goes to in order to win.
I like to consider this game as a "sand box" game because the players can alter the environment to reach their goals. The team that is searching can use different methods in order to find the other team, and the other team can be extremely creative when hiding. Also, the hiding team will also have to develop a wide array of routes to base.
A Sand box game is one were the player alters their environment in order to accomplish there goal. There is no set path. I believe that Man Hunt is the same way. Players must use the environment to hide and seek, and alter it to give them an advantage.

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