Thursday, November 29, 2012
Tuesday, November 27, 2012
Minor Project 10 Opt 1
Maze Pitch
Maze Name ( Subject to Change): Hunted
Back Story: A very
wealthy genetic scientist creates monsters in his spare time. He considers
these monsters has his children and wants them to survive. His creations,
however, will only eat human flesh. His desire for his creations continued existence
drives him to go to cities and kidnap people. After feeding his creations the unconscious
people for a period of time, he started to feel bad for the people. Not willing
to see his creations starve, he built a maze in which to put the people he
kidnaps. He decided that the maze will give the people he kidnaps a chance of
survival. After the person wakes up, he
releases his creations to hunt and feed. After a few feeding sessions, the people often
would give up hope and just accept death if they could not find their way out,
so the scientist set up several video cameras and megaphones so that he could
communicate with them in hopes to motivating them to press on. He wants to see
them escape the maze and live, but he also wants his creations to find them and
feed. Either way, for him, it is a win-win. The scientist is in the maze
somewhere, in a secret room monitoring all the progress the person makes.
Overview of the game and a walk through of how it will work:
The player is to play as the person kidnapped by the scientist. The goal of the
player is to navigate through the maze to find the exist. Unknown to the
player, the scientist is watching his progress from a hidden room somewhere in
the maze. If the player is to find the room, the player can then exact his
revenge on the scientist.
The
player is to have a flashlight and nothing else. As the player goes through the
maze, there will be batteries for the flashlight. If the player does run out of
power for his flashlight, the will be unable to see clearly in the darkness of
the maze. Though, there will be some lights that will show the way in random
sections of the maze, the player will still have to find batteries.
The
player would also randomly come across the dead bodies of other people who have
died trying to get out. The dead bodies would contain car keys and other small
objects that could be used as diversion devices. The play will have the ability
to throw these objects to attract the attention of the monster in the maze with
them. Along with being able to throw objects to
distract the monster, the play can also turn
off their flash light. This will engulf the player in darkness, but it
will also make the player invisible to the monster from a distance. The player
could use this if the monster was right in front of them, but didn’t notice
them ye because he was too far away.
Why are we making this game? :
This games is to be a horror – survival game with some
elements of puzzle, humor, and making moral choices. Horror because of the environment,
survival because of the monster hunting you, puzzle because your in a maze,
humor because of the scientist talking to you as you venture through the maze
and moral decisions because if the player is to find the hidden room with the
scientist in it, the player can make the choice of either exacting his revenge
on the scientist for kidnapping him or try to figure out a deal or something to
get the scientist to let him out of the maze ( Remember, the scientist wants
the person to live, but also doesn't. It might take some convincing.)
If this
game is to made and everything works out, It would be a first in the gaming
world. I believe it is worth a shot.
Similar Games: There
are no games that are exactly like this games, but there are elements in this
game that are borrowed from..
Amnesia: the dark descent, The legend
of the Minotaur’s Labyrinth, and portal 2 (Cave Johnson)
Monday, November 12, 2012
Minor Project 9 Opt 1
Not Entirely sure what i was exactly supposed to do for this Project. But, here are the 3 textures i will be working with
Thursday, November 8, 2012
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